Game and graphics programming for iOS and android with openGL ES 2.0 (Record no. 76647)

MARC details
000 -LEADER
fixed length control field 01891nam a2200409 a 4500
001 - CONTROL NUMBER
control field vtls000080098
003 - CONTROL NUMBER IDENTIFIER
control field MTX
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 160715 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781119975915
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781119976264
039 #9 - LEVEL OF BIBLIOGRAPHIC CONTROL AND CODING DETAIL [OBSOLETE]
Level of rules in bibliographic description 201607151125
Level of effort used to assign nonsubject heading access points staff
-- 201605041237
-- admin
041 0# - LANGUAGE CODE
Language code of text/sound track or separate title eng
099 ## - LOCAL FREE-TEXT CALL NUMBER (OCLC)
Classification number Ebook
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Marucchi-Foino, Romain..
9 (RLIN) 117795
245 00 - TITLE STATEMENT
Title Game and graphics programming for iOS and android with openGL ES 2.0
Medium [electronic resource] /
Statement of responsibility, etc. Marucchi-Foino, Romain.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Name of publisher, distributor, etc. WILEY,
Date of publication, distribution, etc. 2012.
300 ## - PHYSICAL DESCRIPTION
Extent 316 p.
505 0# - FORMATTED CONTENTS NOTE
Miscellaneous information Chapter, Lesson, Part
Title Chapter 1: Getting Started.
505 0# - FORMATTED CONTENTS NOTE
Miscellaneous information Chapter, Lesson, Part
Title Chapter 2: Setting Up Your Graphic Projections.
505 0# - FORMATTED CONTENTS NOTE
Miscellaneous information Chapter, Lesson, Part
Title Chapter 3: Dealing With Complex Geometry.
505 0# - FORMATTED CONTENTS NOTE
Miscellaneous information Chapter, Lesson, Part
Title Chapter 4: Building a Scene.
505 0# - FORMATTED CONTENTS NOTE
Miscellaneous information Chapter, Lesson, Part
Title Chapter 5: Optimization.
505 0# - FORMATTED CONTENTS NOTE
Miscellaneous information Chapter, Lesson, Part
Title Chapter 6: Real-Time Physics.
505 0# - FORMATTED CONTENTS NOTE
Miscellaneous information Chapter, Lesson, Part
Title Chapter 7: Camera.
505 0# - FORMATTED CONTENTS NOTE
Miscellaneous information Chapter, Lesson, Part
Title Chapter 8: Pathfinding.
505 0# - FORMATTED CONTENTS NOTE
Miscellaneous information Chapter, Lesson, Part
Title Chapter 9: Audio and Other Cool Game Programming Stuff.
505 0# - FORMATTED CONTENTS NOTE
Miscellaneous information Chapter, Lesson, Part
Title Chapter 10: Advanced Lighting.
505 0# - FORMATTED CONTENTS NOTE
Miscellaneous information Chapter, Lesson, Part
Title Chapter 11: Advanced Fx.
505 0# - FORMATTED CONTENTS NOTE
Miscellaneous information Chapter, Lesson, Part
Title Chapter 12: Skeletal Animation.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Cover, Title,Game and graphics programming for iOS and android with openGL ES 2.0--Preface, Introduction, TOC,Contents--Preface, Introduction, TOC,Introduction--References, Appendix, Index,Index--References, Appendix, Index,Advertisement.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computers
9 (RLIN) 20382
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Programming
9 (RLIN) 100294
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Software Development
9 (RLIN) 117796
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="http://portal.igpublish.com/iglibrary/search/WILEYB0000855.html">http://portal.igpublish.com/iglibrary/search/WILEYB0000855.html</a>
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBook

No items available.



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