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Realm of racket: learn to program, one game at a time!/ [electronic resource] / .

By: Call Number: Ebook Contributor(s): Material type: TextLanguage: English Publication details: No Starch Press, Inc., 2013.Description: 318 pISBN:
  • 1593274912
  • 9781593274917
  • 9781593274924
Subject(s): Online resources:
Contents:
Chapter, Lesson, Part Introduction: Open Paren.
Chapter, Lesson, Part Chapter 1: Getting Started.
Chapter, Lesson, Part Chapter 2: A First Racket Program.
Chapter, Lesson, Part Chapter 3: Basics of Racket.
Chapter, Lesson, Part Chapter 4: Conditions and Decisions.
Chapter, Lesson, Part Chapter 4½: define define 'define.
Chapter, Lesson, Part Chapter 5: big-bang.
Chapter, Lesson, Part Chapter 6: Recursion Is Easy.
Chapter, Lesson, Part Chapter 7: Land of Lambda.
Chapter, Lesson, Part Chapter 8: Mutant Structs.
Chapter, Lesson, Part Chapter 9: The Values of Loops.
Chapter, Lesson, Part Chapter 10: Dice of Doom.
Chapter, Lesson, Part Chapter 11: Power to the Lazy.
Chapter, Lesson, Part Chapter 12: Artificial Intelligence.
Chapter, Lesson, Part Chapter 13: The World Is Not Enough.
Chapter, Lesson, Part Chapter 14: Hungry Henry.
Cover, Title,Realm of racket: learn to program, one game at a time!--Preface, Introduction, TOC,Brief Contents--Preface, Introduction, TOC,Contents in Detail--Preface, Introduction, TOC,Acknowledgments--Preface, Introduction, TOC,Preface: Hello World--References, Appendix, Index,Good-Bye: Close Paren--References, Appendix, Index,Index.
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Chapter, Lesson, Part Introduction: Open Paren.

Chapter, Lesson, Part Chapter 1: Getting Started.

Chapter, Lesson, Part Chapter 2: A First Racket Program.

Chapter, Lesson, Part Chapter 3: Basics of Racket.

Chapter, Lesson, Part Chapter 4: Conditions and Decisions.

Chapter, Lesson, Part Chapter 4½: define define 'define.

Chapter, Lesson, Part Chapter 5: big-bang.

Chapter, Lesson, Part Chapter 6: Recursion Is Easy.

Chapter, Lesson, Part Chapter 7: Land of Lambda.

Chapter, Lesson, Part Chapter 8: Mutant Structs.

Chapter, Lesson, Part Chapter 9: The Values of Loops.

Chapter, Lesson, Part Chapter 10: Dice of Doom.

Chapter, Lesson, Part Chapter 11: Power to the Lazy.

Chapter, Lesson, Part Chapter 12: Artificial Intelligence.

Chapter, Lesson, Part Chapter 13: The World Is Not Enough.

Chapter, Lesson, Part Chapter 14: Hungry Henry.

Cover, Title,Realm of racket: learn to program, one game at a time!--Preface, Introduction, TOC,Brief Contents--Preface, Introduction, TOC,Contents in Detail--Preface, Introduction, TOC,Acknowledgments--Preface, Introduction, TOC,Preface: Hello World--References, Appendix, Index,Good-Bye: Close Paren--References, Appendix, Index,Index.

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