Realm of racket: learn to program, one game at a time!/ [electronic resource] /
- No Starch Press, Inc., 2013.
- 318 p.
Introduction: Open Paren. Chapter, Lesson, Part Chapter 1: Getting Started. Chapter, Lesson, Part Chapter 2: A First Racket Program. Chapter, Lesson, Part Chapter 3: Basics of Racket. Chapter, Lesson, Part Chapter 4: Conditions and Decisions. Chapter, Lesson, Part Chapter 4½: define define 'define. Chapter, Lesson, Part Chapter 5: big-bang. Chapter, Lesson, Part Chapter 6: Recursion Is Easy. Chapter, Lesson, Part Chapter 7: Land of Lambda. Chapter, Lesson, Part Chapter 8: Mutant Structs. Chapter, Lesson, Part Chapter 9: The Values of Loops. Chapter, Lesson, Part Chapter 10: Dice of Doom. Chapter, Lesson, Part Chapter 11: Power to the Lazy. Chapter, Lesson, Part Chapter 12: Artificial Intelligence. Chapter, Lesson, Part Chapter 13: The World Is Not Enough. Chapter, Lesson, Part Chapter 14: Hungry Henry. Chapter, Lesson, Part Cover, Title,Realm of racket: learn to program, one game at a time!--Preface, Introduction, TOC,Brief Contents--Preface, Introduction, TOC,Contents in Detail--Preface, Introduction, TOC,Acknowledgments--Preface, Introduction, TOC,Preface: Hello World--References, Appendix, Index,Good-Bye: Close Paren--References, Appendix, Index,Index.