Marucchi-Foino, Romain..

Game and graphics programming for iOS and android with openGL ES 2.0 [electronic resource] / Marucchi-Foino, Romain. - WILEY, 2012. - 316 p.

Chapter 1: Getting Started. Chapter, Lesson, Part Chapter 2: Setting Up Your Graphic Projections. Chapter, Lesson, Part Chapter 3: Dealing With Complex Geometry. Chapter, Lesson, Part Chapter 4: Building a Scene. Chapter, Lesson, Part Chapter 5: Optimization. Chapter, Lesson, Part Chapter 6: Real-Time Physics. Chapter, Lesson, Part Chapter 7: Camera. Chapter, Lesson, Part Chapter 8: Pathfinding. Chapter, Lesson, Part Chapter 9: Audio and Other Cool Game Programming Stuff. Chapter, Lesson, Part Chapter 10: Advanced Lighting. Chapter, Lesson, Part Chapter 11: Advanced Fx. Chapter, Lesson, Part Chapter 12: Skeletal Animation. Chapter, Lesson, Part Cover, Title,Game and graphics programming for iOS and android with openGL ES 2.0--Preface, Introduction, TOC,Contents--Preface, Introduction, TOC,Introduction--References, Appendix, Index,Index--References, Appendix, Index,Advertisement.

9781119975915 9781119976264


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Software Development