Game and graphics programming for iOS and android with openGL ES 2.0 [electronic resource] /
Marucchi-Foino, Romain.
- WILEY, 2012.
- 316 p.
Chapter 1: Getting Started. Chapter, Lesson, Part Chapter 2: Setting Up Your Graphic Projections. Chapter, Lesson, Part Chapter 3: Dealing With Complex Geometry. Chapter, Lesson, Part Chapter 4: Building a Scene. Chapter, Lesson, Part Chapter 5: Optimization. Chapter, Lesson, Part Chapter 6: Real-Time Physics. Chapter, Lesson, Part Chapter 7: Camera. Chapter, Lesson, Part Chapter 8: Pathfinding. Chapter, Lesson, Part Chapter 9: Audio and Other Cool Game Programming Stuff. Chapter, Lesson, Part Chapter 10: Advanced Lighting. Chapter, Lesson, Part Chapter 11: Advanced Fx. Chapter, Lesson, Part Chapter 12: Skeletal Animation. Chapter, Lesson, Part Cover, Title,Game and graphics programming for iOS and android with openGL ES 2.0--Preface, Introduction, TOC,Contents--Preface, Introduction, TOC,Introduction--References, Appendix, Index,Index--References, Appendix, Index,Advertisement.