01861nam a2200397 a 4500001001400000003000400014008003100018020001800049020001800067039004500085041000800130099001000138100003700148245012300185260001800308300001100326505005500337505007500392505006900467505005600536505005200592505005700644505004600701505005100747505008300798505005800881505005200939505005900991505024301050650002101293650002401314650003301338856006801371942000701439999001701446vtls000080098MTX160715 001 0 eng d a9781119975915 a9781119976264 9a201607151125bstaffy201605041237zadmin0 aeng aEbook1 aMarucchi-Foino, Romain..911779500aGame and graphics programming for iOS and android with openGL ES 2.0h[electronic resource] /cMarucchi-Foino, Romain. bWILEY,c2012. a316 p.0 gChapter, Lesson, ParttChapter 1: Getting Started.0 gChapter, Lesson, ParttChapter 2: Setting Up Your Graphic Projections.0 gChapter, Lesson, ParttChapter 3: Dealing With Complex Geometry.0 gChapter, Lesson, ParttChapter 4: Building a Scene.0 gChapter, Lesson, ParttChapter 5: Optimization.0 gChapter, Lesson, ParttChapter 6: Real-Time Physics.0 gChapter, Lesson, ParttChapter 7: Camera.0 gChapter, Lesson, ParttChapter 8: Pathfinding.0 gChapter, Lesson, ParttChapter 9: Audio and Other Cool Game Programming Stuff.0 gChapter, Lesson, ParttChapter 10: Advanced Lighting.0 gChapter, Lesson, ParttChapter 11: Advanced Fx.0 gChapter, Lesson, ParttChapter 12: Skeletal Animation.0 aCover, Title,Game and graphics programming for iOS and android with openGL ES 2.0--Preface, Introduction, TOC,Contents--Preface, Introduction, TOC,Introduction--References, Appendix, Index,Index--References, Appendix, Index,Advertisement. aComputers920382 aProgramming9100294 aSoftware Development911779640uhttp://portal.igpublish.com/iglibrary/search/WILEYB0000855.html c10 c76647d76647