<?xml version="1.0" encoding="utf-8" ?> <rss version="2.0" xmlns:opensearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"> <channel> <title> <![CDATA[PBRU Library Search for 'an:78683']]> </title> <!-- prettier-ignore-start --> <link> https://book.pbru.ac.th/cgi-bin/koha/opac-search.pl?q=ccl=an%3A78683&#38;sort_by=relevance&#38;format=rss </link> <!-- prettier-ignore-end --> <atom:link rel="self" type="application/rss+xml" href="https://book.pbru.ac.th/cgi-bin/koha/opac-search.pl?q=ccl=an%3A78683&#38;sort_by=relevance&#38;format=rss" /> <description> <![CDATA[ Search results for 'an:78683' at PBRU Library]]> </description> <opensearch:totalResults>10</opensearch:totalResults> <opensearch:startIndex>0</opensearch:startIndex> <opensearch:itemsPerPage>50</opensearch:itemsPerPage> <atom:link rel="search" type="application/opensearchdescription+xml" href="https://book.pbru.ac.th/cgi-bin/koha/opac-search.pl?q=ccl=an%3A78683&#38;sort_by=relevance&#38;format=opensearchdescription" /> <opensearch:Query role="request" searchTerms="q%3Dccl%3Dan%253A78683" startPage="" /> <item> <title> Introduction to 3D graphics &amp; animation using Maya / </title> <dc:identifier>ISBN:1584504854</dc:identifier> <!-- prettier-ignore-start --> <link>https://book.pbru.ac.th/cgi-bin/koha/opac-detail.pl?biblionumber=50092</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1584504854.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Watkins, Adam.<br /> Boston, Mass. : Charles River Media, 2006 .<br /> ix, 453 p. : 24 cm. +.<br /> 1584504854 </p> ]]> <![CDATA[ <p> <a href="https://book.pbru.ac.th/cgi-bin/koha/opac-reserve.pl?biblionumber=50092">Place hold on <em>Introduction to 3D graphics &amp; animation using Maya /</em></a> </p> ]]> </description> <guid>https://book.pbru.ac.th/cgi-bin/koha/opac-detail.pl?biblionumber=50092</guid> </item> <item> <title> Artificial intelligence for games / </title> <dc:identifier>ISBN:9780123747310</dc:identifier> <!-- prettier-ignore-start --> <link>https://book.pbru.ac.th/cgi-bin/koha/opac-detail.pl?biblionumber=59614</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/0123747317.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Millington, Ian.<br /> Burlington, MA : Morgan Kaufmann/Elsevier, 2009 .<br /> xxiii, 870 p. : 25 cm..<br /> 9780123747310 </p> ]]> <![CDATA[ <p> <a href="https://book.pbru.ac.th/cgi-bin/koha/opac-reserve.pl?biblionumber=59614">Place hold on <em>Artificial intelligence for games /</em></a> </p> ]]> </description> <guid>https://book.pbru.ac.th/cgi-bin/koha/opac-detail.pl?biblionumber=59614</guid> </item> <item> <title> Secrets of digital animation : a master class in innovative tools and techniques / </title> <dc:identifier>ISBN:9782888930143</dc:identifier> <!-- prettier-ignore-start --> <link>https://book.pbru.ac.th/cgi-bin/koha/opac-detail.pl?biblionumber=62489</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/2888930145.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Withrow, Steven.<br /> Switzerland : RotoVision, 2009 .<br /> 176 p. : , บ.ซีเคบุ๊ค ; 26 cm..<br /> 9782888930143 </p> ]]> <![CDATA[ <p> <a href="https://book.pbru.ac.th/cgi-bin/koha/opac-reserve.pl?biblionumber=62489">Place hold on <em>Secrets of digital animation : a master class in innovative tools and techniques /</em></a> </p> ]]> </description> <guid>https://book.pbru.ac.th/cgi-bin/koha/opac-detail.pl?biblionumber=62489</guid> </item> <item> <title> 3ds max modeling for games : | insider&#39;s guide to game character, vehicle, and environment modeling / </title> <dc:identifier>ISBN:9780240810614 V.1</dc:identifier> <!-- prettier-ignore-start --> <link>https://book.pbru.ac.th/cgi-bin/koha/opac-detail.pl?biblionumber=67653</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <p> By Gahan Andrew.<br /> Amsterdam: Focal Press, 2011 .<br /> v. : 25 cm..<br /> 9780240810614 V.1 </p> ]]> <![CDATA[ <p> <a href="https://book.pbru.ac.th/cgi-bin/koha/opac-reserve.pl?biblionumber=67653">Place hold on <em>3ds max modeling for games : | insider&#39;s guide to game character, vehicle, and environment modeling /</em></a> </p> ]]> </description> <guid>https://book.pbru.ac.th/cgi-bin/koha/opac-detail.pl?biblionumber=67653</guid> </item> <item> <title> Maya studio projects : | game environments and props / </title> <dc:identifier>ISBN:9780470524039</dc:identifier> <!-- prettier-ignore-start --> <link>https://book.pbru.ac.th/cgi-bin/koha/opac-detail.pl?biblionumber=67656</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/0470524030.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Mckinley, Michael.<br /> Indianapolis, Ind : Wiley Pbu., 2010 .<br /> xiii, 273 p. : 24 cm. +.<br /> 9780470524039 </p> ]]> <![CDATA[ <p> <a href="https://book.pbru.ac.th/cgi-bin/koha/opac-reserve.pl?biblionumber=67656">Place hold on <em>Maya studio projects : | game environments and props /</em></a> </p> ]]> </description> <guid>https://book.pbru.ac.th/cgi-bin/koha/opac-detail.pl?biblionumber=67656</guid> </item> <item> <title> Understanding motion capture for computer animation / </title> <dc:identifier>ISBN:9780123814968</dc:identifier> <!-- prettier-ignore-start --> <link>https://book.pbru.ac.th/cgi-bin/koha/opac-detail.pl?biblionumber=67662</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/0123814960.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Menache, Alberto.<br /> Burlington, MA : Morgan Kaufmann, 2011 .<br /> xi, 254 p. : , บ. เอ็นพีบุ๊คส์ ; 24 cm.<br /> 9780123814968 </p> ]]> <![CDATA[ <p> <a href="https://book.pbru.ac.th/cgi-bin/koha/opac-reserve.pl?biblionumber=67662">Place hold on <em>Understanding motion capture for computer animation /</em></a> </p> ]]> </description> <guid>https://book.pbru.ac.th/cgi-bin/koha/opac-detail.pl?biblionumber=67662</guid> </item> <item> <title> Plug-in to After Effects : | third party plug-in mastery / </title> <dc:identifier>ISBN:9780240815657</dc:identifier> <!-- prettier-ignore-start --> <link>https://book.pbru.ac.th/cgi-bin/koha/opac-detail.pl?biblionumber=68505</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/0240815653.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Yamazaki, Michele.<br /> Amsterdam : Focal Press, 2011 .<br /> xvii, 500 p. : , ร้าน โดม บุ๊คส์ ; 25 cm. +.<br /> 9780240815657 </p> ]]> <![CDATA[ <p> <a href="https://book.pbru.ac.th/cgi-bin/koha/opac-reserve.pl?biblionumber=68505">Place hold on <em>Plug-in to After Effects : | third party plug-in mastery /</em></a> </p> ]]> </description> <guid>https://book.pbru.ac.th/cgi-bin/koha/opac-detail.pl?biblionumber=68505</guid> </item> <item> <title> Real-world Flash game development : | how to follow best practices and keep your sanity / </title> <dc:identifier>ISBN:9780240817682 (pbk.)</dc:identifier> <!-- prettier-ignore-start --> <link>https://book.pbru.ac.th/cgi-bin/koha/opac-detail.pl?biblionumber=68509</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/0240817680.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Griffith, Christophe.<br /> Amsterdam : Focal Press, 2012 .<br /> xiii, 418 p. : , ร้าน โดม บุ๊คส์ ; 25 cm..<br /> 9780240817682 (pbk.) </p> ]]> <![CDATA[ <p> <a href="https://book.pbru.ac.th/cgi-bin/koha/opac-reserve.pl?biblionumber=68509">Place hold on <em>Real-world Flash game development : | how to follow best practices and keep your sanity /</em></a> </p> ]]> </description> <guid>https://book.pbru.ac.th/cgi-bin/koha/opac-detail.pl?biblionumber=68509</guid> </item> <item> <title> How to cheat in Adobe Flash CC : | the art of design and animation / </title> <dc:identifier>ISBN:9780240525914</dc:identifier> <!-- prettier-ignore-start --> <link>https://book.pbru.ac.th/cgi-bin/koha/opac-detail.pl?biblionumber=71457</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/0240525914.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Georgenes, Chris.<br /> New York : Focal Press, 2014 .<br /> x, 379 p. : , บ.ควอลิตี้ ; 25 cm..<br /> 9780240525914 </p> ]]> <![CDATA[ <p> <a href="https://book.pbru.ac.th/cgi-bin/koha/opac-reserve.pl?biblionumber=71457">Place hold on <em>How to cheat in Adobe Flash CC : | the art of design and animation /</em></a> </p> ]]> </description> <guid>https://book.pbru.ac.th/cgi-bin/koha/opac-detail.pl?biblionumber=71457</guid> </item> <item> <title> Blender for animation and film-based production / </title> <dc:identifier>ISBN:9781482204742</dc:identifier> <!-- prettier-ignore-start --> <link>https://book.pbru.ac.th/cgi-bin/koha/opac-detail.pl?biblionumber=77124</link> <!-- prettier-ignore-end --> <description> <![CDATA[ <img src="https://images-na.ssl-images-amazon.com/images/P/1482204746.01.TZZZZZZZ.jpg" alt="" /> ]]> <![CDATA[ <p> By Manrique, Michelangelo.<br /> Boca Raton : CRC Press, Taylor &amp; Francis Group, 2015 .<br /> xv, 252 p. : 26 cm..<br /> 9781482204742 </p> ]]> <![CDATA[ <p> <a href="https://book.pbru.ac.th/cgi-bin/koha/opac-reserve.pl?biblionumber=77124">Place hold on <em>Blender for animation and film-based production /</em></a> </p> ]]> </description> <guid>https://book.pbru.ac.th/cgi-bin/koha/opac-detail.pl?biblionumber=77124</guid> </item> </channel> </rss>
