| 000 | 01891nam a2200409 a 4500 | ||
|---|---|---|---|
| 001 | vtls000080098 | ||
| 003 | MTX | ||
| 008 | 160715 001 0 eng d | ||
| 020 | _a9781119975915 | ||
| 020 | _a9781119976264 | ||
| 039 | 9 |
_a201607151125 _bstaff _y201605041237 _zadmin |
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| 041 | 0 | _aeng | |
| 099 | _aEbook | ||
| 100 | 1 |
_aMarucchi-Foino, Romain.. _9117795 |
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| 245 | 0 | 0 |
_aGame and graphics programming for iOS and android with openGL ES 2.0 _h[electronic resource] / _cMarucchi-Foino, Romain. |
| 260 |
_bWILEY, _c2012. |
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| 300 | _a316 p. | ||
| 505 | 0 |
_gChapter, Lesson, Part _tChapter 1: Getting Started. |
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| 505 | 0 |
_gChapter, Lesson, Part _tChapter 2: Setting Up Your Graphic Projections. |
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| 505 | 0 |
_gChapter, Lesson, Part _tChapter 3: Dealing With Complex Geometry. |
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| 505 | 0 |
_gChapter, Lesson, Part _tChapter 4: Building a Scene. |
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| 505 | 0 |
_gChapter, Lesson, Part _tChapter 5: Optimization. |
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| 505 | 0 |
_gChapter, Lesson, Part _tChapter 6: Real-Time Physics. |
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| 505 | 0 |
_gChapter, Lesson, Part _tChapter 7: Camera. |
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| 505 | 0 |
_gChapter, Lesson, Part _tChapter 8: Pathfinding. |
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| 505 | 0 |
_gChapter, Lesson, Part _tChapter 9: Audio and Other Cool Game Programming Stuff. |
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| 505 | 0 |
_gChapter, Lesson, Part _tChapter 10: Advanced Lighting. |
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| 505 | 0 |
_gChapter, Lesson, Part _tChapter 11: Advanced Fx. |
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| 505 | 0 |
_gChapter, Lesson, Part _tChapter 12: Skeletal Animation. |
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| 505 | 0 | _aCover, Title,Game and graphics programming for iOS and android with openGL ES 2.0--Preface, Introduction, TOC,Contents--Preface, Introduction, TOC,Introduction--References, Appendix, Index,Index--References, Appendix, Index,Advertisement. | |
| 650 |
_aComputers _920382 |
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| 650 |
_aProgramming _9100294 |
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| 650 |
_aSoftware Development _9117796 |
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| 856 | 4 | 0 | _uhttp://portal.igpublish.com/iglibrary/search/WILEYB0000855.html |
| 942 | _c10 | ||
| 999 |
_c76647 _d76647 |
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