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020 _a9780470562239
020 _a9780470618684
039 9 _a201607151125
_bstaff
_y201605041237
_zadmin
041 0 _aeng
099 _aEbook
100 1 _aZichermann, Gabe.
_9117802
245 0 0 _aGame-based marketing
_h[electronic resource] :
_binspire customer loyalty through rewards, challenges, and contests/
_cZichermann, Gabe;Linder, Joselin.
260 _bWILEY,
_c2010.
300 _a243 p.
505 0 _gChapter, Lesson, Part
_tChapter 1: The Argument for Loyalty.
505 0 _gChapter, Lesson, Part
_tChapter 2: Passive Play.
505 0 _gChapter, Lesson, Part
_tChapter 3: Social Networks and Leaderboards.
505 0 _gChapter, Lesson, Part
_tChapter 4: Funware Mechanics: Points and Beyond.
505 0 _gChapter, Lesson, Part
_tChapter 5: Prizes and Games of Chance.
505 0 _gChapter, Lesson, Part
_tChapter 6: The Ultimate Funware: Frequent Flyer Programs.
505 0 _gChapter, Lesson, Part
_tChapter 7: Know Thy Player.
505 0 _gChapter, Lesson, Part
_tChapter 8: The Future of Gamers: Generation G.
505 0 _gChapter, Lesson, Part
_tChapter 9: Motivating Sales with Funware: Getting Employees into the Game.
505 0 _gChapter, Lesson, Part
_tChapter 10: Everyone Wins: Games in Your Business.
505 0 _aCover, Title,Game-based marketing: inspire customer loyalty through rewards, challenges, and contests--Preface, Introduction, TOC,Contents--Preface, Introduction, TOC,Acknowledgments--Preface, Introduction, TOC,Foreword--Preface, Introduction, TOC,Introduction--References, Appendix, Index,References--References, Appendix, Index,Index.
650 _aBusiness & Economics
_9100403
650 _aMarketing
_919322
650 _aGeneral
_918876
700 1 _aLinder, Joselin.
_9117803
856 4 0 _uhttp://portal.igpublish.com/iglibrary/search/WILEYB0001020.html
942 _c10
999 _c76652
_d76652