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Game-based marketing [electronic resource] : inspire customer loyalty through rewards, challenges, and contests/ Zichermann, Gabe;Linder, Joselin.

By: Call Number: Ebook Contributor(s): Material type: TextLanguage: English Publication details: WILEY, 2010.Description: 243 pISBN:
  • 9780470562239
  • 9780470618684
Subject(s): Online resources:
Contents:
Chapter, Lesson, Part Chapter 1: The Argument for Loyalty.
Chapter, Lesson, Part Chapter 2: Passive Play.
Chapter, Lesson, Part Chapter 3: Social Networks and Leaderboards.
Chapter, Lesson, Part Chapter 4: Funware Mechanics: Points and Beyond.
Chapter, Lesson, Part Chapter 5: Prizes and Games of Chance.
Chapter, Lesson, Part Chapter 6: The Ultimate Funware: Frequent Flyer Programs.
Chapter, Lesson, Part Chapter 7: Know Thy Player.
Chapter, Lesson, Part Chapter 8: The Future of Gamers: Generation G.
Chapter, Lesson, Part Chapter 9: Motivating Sales with Funware: Getting Employees into the Game.
Chapter, Lesson, Part Chapter 10: Everyone Wins: Games in Your Business.
Cover, Title,Game-based marketing: inspire customer loyalty through rewards, challenges, and contests--Preface, Introduction, TOC,Contents--Preface, Introduction, TOC,Acknowledgments--Preface, Introduction, TOC,Foreword--Preface, Introduction, TOC,Introduction--References, Appendix, Index,References--References, Appendix, Index,Index.
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Chapter, Lesson, Part Chapter 1: The Argument for Loyalty.

Chapter, Lesson, Part Chapter 2: Passive Play.

Chapter, Lesson, Part Chapter 3: Social Networks and Leaderboards.

Chapter, Lesson, Part Chapter 4: Funware Mechanics: Points and Beyond.

Chapter, Lesson, Part Chapter 5: Prizes and Games of Chance.

Chapter, Lesson, Part Chapter 6: The Ultimate Funware: Frequent Flyer Programs.

Chapter, Lesson, Part Chapter 7: Know Thy Player.

Chapter, Lesson, Part Chapter 8: The Future of Gamers: Generation G.

Chapter, Lesson, Part Chapter 9: Motivating Sales with Funware: Getting Employees into the Game.

Chapter, Lesson, Part Chapter 10: Everyone Wins: Games in Your Business.

Cover, Title,Game-based marketing: inspire customer loyalty through rewards, challenges, and contests--Preface, Introduction, TOC,Contents--Preface, Introduction, TOC,Acknowledgments--Preface, Introduction, TOC,Foreword--Preface, Introduction, TOC,Introduction--References, Appendix, Index,References--References, Appendix, Index,Index.

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