Game and graphics programming for iOS and android with openGL ES 2.0 [electronic resource] / Marucchi-Foino, Romain.
Call Number: Ebook Material type:
TextLanguage: English Publication details: WILEY, 2012.Description: 316 pISBN: - 9781119975915
- 9781119976264
Chapter, Lesson, Part Chapter 1: Getting Started.
Chapter, Lesson, Part Chapter 2: Setting Up Your Graphic Projections.
Chapter, Lesson, Part Chapter 3: Dealing With Complex Geometry.
Chapter, Lesson, Part Chapter 4: Building a Scene.
Chapter, Lesson, Part Chapter 5: Optimization.
Chapter, Lesson, Part Chapter 6: Real-Time Physics.
Chapter, Lesson, Part Chapter 7: Camera.
Chapter, Lesson, Part Chapter 8: Pathfinding.
Chapter, Lesson, Part Chapter 9: Audio and Other Cool Game Programming Stuff.
Chapter, Lesson, Part Chapter 10: Advanced Lighting.
Chapter, Lesson, Part Chapter 11: Advanced Fx.
Chapter, Lesson, Part Chapter 12: Skeletal Animation.
Cover, Title,Game and graphics programming for iOS and android with openGL ES 2.0--Preface, Introduction, TOC,Contents--Preface, Introduction, TOC,Introduction--References, Appendix, Index,Index--References, Appendix, Index,Advertisement.
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